Chimera Station brings a new twist to the Worker Placement genre: customizable workers. Each worker can be modified in-game by splicing claws, tentacles, leafs or additional brains (or any combination of those) on them.
These workers are used to gather resources: points, food, credits, and living parts of aforementioned workers! During the game you’ll build and expand the space station and open up tons of different strategical and tactical possibilities.
Featuring a grand total of 12 standard action spaces and 40 additional ones (modules), 22 perks, 16 different ways to configure your aliens (via components), and 4 different races, the possibilites are endless!
Chimera Station has been succesfully backed on Kickstarter by our partners Tasty Minstrel Games. The Euro Edition has been Kickstarted during 2017.
Artwork has been done by Brian Patterson from the webcomic d20Monkey.
Chimera Station is a game for 2-4 Players, playing in 60-90 minutes.
We have just Five Rounds to build this Space Station, which would be nigh impossible if we were using just regular alien workers. Thankfully we have extra tools at our disposal: brains, tentacles, claws, and leaves.
Each round is made up of three phases:
- A Placement phase, where we assign workers to various tasks or prep them for splicing,
- Followed by a Splicing Phase, where prepped workers are upgraded with new genetic components and then sent to fulfill one of the leftover tasks available.
- Finally we reward our workers with sustenance in the Feeding Phase.
Interview with BoardGameGeek @ Gen Con ’16, USA
Rahdo runs through
Review by Undead Viking
Preview by Man vs Meeple